By setting the lake object’s Sorting bias (metres) value to something like -10,000,000 forces it to render after the terrain. This can be useful when rendering large objects with displacement, such as a lake object that lies mostly below the displaced terrain. 10,000,000 (or -1e7) will usually force the object to render last, or after the terrain. 10,000,000 (or 1e7) will usually force the object to render first. This does not apply to objects being rendered with the ray tracer. Sorting bias (metres): This setting gives you control over the order in which objects are rendered when using the micropolygon renderer.This can be useful when Ray trace objects is disabled in the Renderer in order for other 3D objects to use displacement, but you want this object to use ray tracing for the highest quality rendering and it has not been displaced. Ray traced.įorce Ray Trace: When enabled for the rock object, its surfaces will be ray traced at render time, even if Ray trace objects is disabled in the Renderer settings. It is useful when you have some objects you want to render with displacement but you don't want to change how all the rest of your objects are rendered, i.e. When the object's render method is set to Default, the object is rendered according to the Ray trace objects setting in the render node.įorce Displacement: When enabled for the rock object, its surfaces will be subdivided into micropolygons at render time, which allows the 3D geometry to be displaced correctly but at the expense of slightly longer render times. When displacement is applied to a 3D object the render method should be changed to Force Displacement. Typically it results in higher quality and faster rendering. This setting is enabled by default.ĭefault: Ray Tracing is the default rendering method for an object. Darken bumps at terminator: This setting approximates self-shadow of bump maps at the lighting terminator to reduce the chance of seeing a sharp line where the surface falls into shadow.Smooth polygons at terminator: This fixes self-shadow artifacts at the lighting terminator of polygonal objects where the smooth normals are inconsistent with the geometric normal.A value of 4 would be considered a high value. If you are having problems try starting with 2 and then increase it by small increments until they're resolved. However this is an advanced setting and you should not change it unless you have specific problem you need to address. Relatively flat surfaces may render more quickly with smaller values. However this can greatly increase render times.
0 Comments
Leave a Reply. |